These include being able to blast fireballs at the coloured balls to wipe them out or make something happen on the playing field, like raining fire and brimstone, or fireflies flying about and changing the colours of the balls so that matches can be made more easily. In Sparkle 2, bonuses are often dropped upon popping balls, which once grabbed by throwing a ball at them, before they disappear, will grant a temporary super power. It is that type of experience that will pump up the adrenaline in the right kind of people, so it definitely has its fans, as expected. Indeed, a case where balls threaten to fall in just a few seconds into three different holes can be just as stressful as trying to salvage the situation in a game of Tetris where the stack of Tetriminos is about to reach the top of the screen. On some levels, the player has to tackle not just one path of travelling balls, but two, or even up to three at the same time, to make things more complicated. Sparkle 2 here is no exception, of course. Then each game in the same genre throws in some more variations on the concept or expansions. This is it this is the whole extent of the basic concept of this type of puzzler, which, like others of its kind, will prove irresistibly addictive to the right audience. In order to make matches easier, unwanted balls may be discarded by throwing them out of the screen, at least if the path surrounding the launch isn't already filled, as there has to be an open spot for the player to be able to discard any undesirables, so keeping on top of things is of the utmost importance. Matching up three or more of the same colour will make them disappear, preventing them from ever reaching the hole. The player wants to avoid them reaching that hole at all costs because that would signal the end of the game, so it's up to him or her to use a launcher to fire coloured balls to that chain, where launched balls will squeeze themselves into the long line. For those out there who absolutely have no idea what the concept is about, it is very simple: a long chain of coloured balls is headed towards a hole along a narrow path.
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